
Houdini Fabio Hair System
procedural hair and fur frame work for Side Effects Houdini
Fabio Hair System was design to be easy to use, but having all the power to render a
tonc @%^#@!# of hair, mantra, karma and xpu (same as Fabio, Sexy and strong!)
Easy Setup
to start using Fabio you need to provide the Skin and the Guide curves.


Can interact with other Simulated objects such Cloth, RBD, etc...
to speed things up you can split into diferent simulations.
132 diferent spheres each with its own hair system (No instancing)
18,697,140 hairs aprox you can go WAY higher if you have the RAM.
Load Time: 23.74u 3.63s 16:41.49r
Memory: 786.45 MB. VM Size: 1.11 GB
Ray Counts:
14,809,664 primary rays 16.07 rays/pixel
6,871,656 occlusion rays 7.46 rays/pixel
6,871,656 opacity rays 7.46 rays/pixel
448 shading rays 0.00 rays/pixel
28,553,424 total rays 30.98 rays/pixel
Unified Cache: 3.49 GB of 3.49 GB used
In Cache Faults Generated Item Size
Geometry: 60.58 MB 27443 114.51 MB 4.27 KB
Procedural: 3.43 GB 3432 6.87 GB 2.05 MB
TBF Texture: 126.75 KB 16 126.75 KB 7.92 KB
Render Time: 10:48.52u 43.93s 3:11:51.65r
Memory: 25.44 GB of 25.45 GB arena size. VM Size: 25.82 GB
Peak Geometry Objects: 2696
(i didnt render more hairs, only because i am using my home computer
not much RAM and time for rendering, i prefer to add more features)
Groming Tools
use the Shelf to start grooming your characters, set up Dynamics and create your on tools.

random scale by sections, you can tell from where you want to streatch the hair.