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Fabio Hair System was design to be easy to use, but having all the power to render a
tonc @%^#@!# of hair, mantra, karma and xpu  (same as Fabio, Sexy and strong!)

Easy Setup

 

to start using Fabio you need to provide the Skin and the Guide curves.

Can interact with other Simulated objects such Cloth, RBD, etc...

 

to speed things up you can split into diferent simulations.

132 diferent spheres each with its own hair system (No instancing)

18,697,140 hairs aprox you can go WAY higher if you have the RAM.
Load Time: 23.74u 3.63s 16:41.49r
Memory:  786.45 MB. VM Size: 1.11 GB
Ray Counts:
     14,809,664 primary rays         16.07 rays/pixel
      6,871,656 occlusion rays        7.46 rays/pixel
      6,871,656 opacity rays          7.46 rays/pixel
            448 shading rays          0.00 rays/pixel
     28,553,424 total rays           30.98 rays/pixel
Unified Cache: 3.49 GB of 3.49 GB used
                      In Cache  Faults    Generated    Item Size
        Geometry:     60.58 MB   27443    114.51 MB      4.27 KB
      Procedural:      3.43 GB    3432      6.87 GB      2.05 MB
     TBF Texture:    126.75 KB      16    126.75 KB      7.92 KB
Render Time: 10:48.52u 43.93s 3:11:51.65r
Memory:  25.44 GB of 25.45 GB arena size. VM Size: 25.82 GB
Peak Geometry Objects: 2696

(i didnt render more hairs,  only because i am using my home computer

not much RAM and time for rendering, i prefer to add more features)

Groming Tools

use the Shelf to start grooming your characters, set up Dynamics and create your on tools.

random scale by sections,   you can tell from where you want to streatch the hair.

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